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Request - Skill script for block level floor planning (Constant area stretch)

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I have browsed the forums for a number of years for ideas and references when creating some useful bind keys.

Recently I thought about a nice feature to have, would be to place down a rectangle or polygon as an area estimate in any layer and then be able to stretch it from a given side and maintain the area.

So basically you could reshape the figure, but always maintain a constant area.  Perhaps 4 bindkeys that stretch +/- in each direction by a given amount, (+/-10u) for example.

It would be great to have the area attached to the shape.  I think the hardest part would be the constant area stretch part.  I was hoping for some help on getting started with going down this route or if there is something that has already been done that is similar, that would be great also.

Thanks


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